Additionally, you can gain insight into what Kate thinks about each response before you make your selection, which we appreciated. ![]() The dialogue options remain pretty straightforward, though the scene in which Walker is interrogated prior to acquiring the key needed to leave the hospital does present the option to lie. However, if you’re not a fan of dialogue-heavy titles, you may find yourself growing a bit restless. There’s no way to skip any of the dialogue, which is fine for us as we adore Syberia’s story elements. Furthermore, this creative imagery continues throughout Syberia 3 and really adds to the feel of the game.Ĭonveniently for Kate Walker, she’s collapsed in a ruined boat right alongside the route the Youkols are traveling. After they find her and scoop her up, the game officially kicks off as Walker wakes up in a grim hospital setting beside a young Youkol named Kurk. The sight of the Youkol people riding atop these giant creatures brings us right back to the unique imagery found in the game’s predecessors. Once you get past the home screen, the game opens with the Youkol tribe making their yearly migration towards the Snow Ostrich breeding grounds. While we wish the game had controller support on PC, there are ways to manage using just a mouse and keyboard. You can use the arrow and enter keys to select different options, though, which is what we wound up doing. Spoiler Warning: If you’ve yet to play Syberia 3, note that the rest of the review may contain spoilers.īefore you jump into the game on PC, it's worth mentioning that the cursor is a white circle that's practically invisible on the home screen backdrop. Prior to loading up Syberia 3, we took the expanse of time between our last experience with Syberia into account and decided to snag Syberia and Syberia 2 on Steam for reference. ![]() One that wastes no time reintroducing us to the game’s heroine, Kate Walker. Unfortunately, it was made clear at the time that there were no plans for Syberia 3.Īfter 13 long years, Syberia 3 is still a welcome addition to the Syberia series. Naturally, after the second game came to a close, fans hoped for a third entry. During the early 2000s, the Syberia games were marked as great adventure games full of puzzles and backstory. But trying to select hot spots, particularly with a controller, is a miserable experience, making even the most simple brain teasers lessons in frustration.It has been well over a decade since Syberia 2 was released back in 2004. A hint of physics enhances their tactile nature, making them feel all the more tangible and even slightly playful. Most of them involve tinkering with satisfyingly mechanical and mostly logical conundrums, all gears and levers and enigmatic buttons. ![]() These issues even get in the way of the one bright spot in this otherwise dreary adventure: puzzles. Regardless of whether you use mouse and keyboard or, as recommended, a controller, Kate moves like a tank through mud, her poorly animated body struggling to even walk up stairs, and that’s when the camera isn’t doing it’s best to obscure everything. Navigating these environments is also a terrible chore. Things do admittedly pick up once Kate hits Baranour, an abandoned amusement park that evokes Pripyat’s haunting fairground, but even that ruin misses the mark, never quite reaching the heights of striking Aralbad or the imposing Romansburg monastery. Much of the game is spent sauntering around a vaguely medieval village dominated by a non-descript dock and an equally forgettable ferry-wonders are few and far between. Gone are the gorgeous pre-rendered scenes of the previous games, replaced with plain, often downright ugly, three-dimensional environments. The move to 3D has done the game no favours.
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